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	<title>Compressor - Revision history</title>
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	<updated>2026-06-15T11:07:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://tangowiki.titaf.org/index.php?title=Compressor&amp;diff=110578&amp;oldid=prev</id>
		<title>Donxello: Created page with &quot;= Compressor = Category:Audio Basics  A &#039;&#039;&#039;compressor&#039;&#039;&#039; is a dynamic range processor used in audio engineering. It reduces the volume of loud sounds and amplifies quieter parts (if desired), resulting in a more balanced and controlled audio signal.  == Core Concept == The compressor monitors the incoming signal and reduces its level when it exceeds a defined threshold. The goal is to minimize the difference between loud and soft sections, making the audio smoother o...&quot;</title>
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		<updated>2025-05-15T04:53:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Compressor = &lt;a href=&quot;/wiki/Category:Audio_Basics&quot; title=&quot;Category:Audio Basics&quot;&gt;Category:Audio Basics&lt;/a&gt;  A &amp;#039;&amp;#039;&amp;#039;compressor&amp;#039;&amp;#039;&amp;#039; is a dynamic range processor used in audio engineering. It reduces the volume of loud sounds and amplifies quieter parts (if desired), resulting in a more balanced and controlled audio signal.  == Core Concept == The compressor monitors the incoming signal and reduces its level when it exceeds a defined threshold. The goal is to minimize the difference between loud and soft sections, making the audio smoother o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Compressor =&lt;br /&gt;
[[Category:Audio Basics]]&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;compressor&amp;#039;&amp;#039;&amp;#039; is a dynamic range processor used in audio engineering. It reduces the volume of loud sounds and amplifies quieter parts (if desired), resulting in a more balanced and controlled audio signal.&lt;br /&gt;
&lt;br /&gt;
== Core Concept ==&lt;br /&gt;
The compressor monitors the incoming signal and reduces its level when it exceeds a defined threshold. The goal is to minimize the difference between loud and soft sections, making the audio smoother or more consistent.&lt;br /&gt;
&lt;br /&gt;
== Key Parameters ==&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;Threshold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: The level (in dB) at which compression begins. Signals below the threshold remain untouched.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;Ratio&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Determines how much the signal is reduced once it crosses the threshold. A 3:1 ratio means that for every 3 dB above the threshold, only 1 dB passes through.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: The time it takes (in milliseconds) for the compressor to start working after the signal exceeds the threshold. Short attack = quick reaction, long attack = natural transients.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;Release&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: The time it takes to stop compressing after the signal drops below the threshold. A longer release results in smoother gain recovery.&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;&amp;#039;Make-up Gain&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Since compression often reduces overall volume, make-up gain brings the output level back up.&lt;br /&gt;
&lt;br /&gt;
== Typical Use Cases ==&lt;br /&gt;
* Vocal leveling in music production&lt;br /&gt;
* Preventing sudden peaks in live sound&lt;br /&gt;
* Adding punch or presence to drums and bass&lt;br /&gt;
* Loudness control in broadcasting and mastering&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* [[Multiband Compressor]] – Processes different frequency ranges independently&lt;br /&gt;
* [[Limiter]] – A compressor with a very high ratio, used to prevent clipping&lt;br /&gt;
* De-Esser – Targets sibilant frequencies (typically 4–8 kHz) in vocals&lt;br /&gt;
&lt;br /&gt;
== Listening Tips ==&lt;br /&gt;
Well-set compression should be felt, not heard. Over-compression can make the sound dull, lifeless, or “squashed.”&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Equalizer]]&lt;br /&gt;
* [[Limiter]]&lt;br /&gt;
* [[Multiband Compressor]]&lt;/div&gt;</summary>
		<author><name>Donxello</name></author>
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